動画プロンプト

Alien shooter at a neon spaceportのプロンプト

Alien shooter at a neon spaceportのプロンプト。 @aymduckingによるKling 4.0の作例と原文を掲載。

プロンプトを自分の作品に合わせる

プロンプトAlien shooter at a neon spaceport
Kling 4.0 音声あり

Kling 4.0とは?

Kling 4.0はKuaishouの動画生成AIです。カメラの動きと場面の展開を指定して、動きのある映像を組み立てられます。

最長30秒の生成、OmniReferenceを使った素材の参照、複数キーフレームの指定に対応します。利用できる設定はモデルのバージョンによって異なります。

プロンプトを自分の作品に合わせる

プロンプトの使い方

  1. STEP 01作例を見る

    動画と原文を見比べ、どのような場面を指定しているか確認します。

  2. STEP 02内容を調整する

    気に入った構図や照明の指定を残し、被写体や場所を変えます。

  3. STEP 03ReelDanceで開く

    制作画面でプロンプトを確認し、必要に応じてご自身の参考画像を追加してください。

ほかの作例の動画やプロンプト全文も確認し、作りたい映像に合うものを探せます。

ほかのプロンプトを見る

夜市でのスパイの追跡劇

@minchoi ·

"Multi-shot spy-thriller chase through a night market, 15 seconds, 6 shots with hard cuts, fast and relentless. [Cole]: early 30s, short dark-brown hair, clean-shaven, tailored charcoal suit, white shirt open at the collar, no tie. [Anton]: late 30s, ash-blond buzz cut, short blond beard, black leather jacket, dark grey henley. A packed night-market lane after rain: food stalls, red paper lanterns, string lights, grill smoke, steam, wet pavement reflecting the lights. Anton always runs toward frame right; Cole chases him. Shot 1 (0–2s): Telephoto close-up of Cole standing still in the moving crowd, shoppers blurring past in the foreground, eyes locked on something off-screen right. Shot 2 (2–4.5s): The camera whip-pans right along his eyeline and snaps sharp onto Anton under a red stall sign reading "DUMPLINGS". Anton sees Cole, drops his paper cup and bolts right. Shot 3 (4.5–7s): Fast side tracking shot racing alongside at full sprint, both men running frame right: Anton shoving shoppers aside, Cole ten metres behind and closing, string lights streaking past. Shot 4 (7–9.5s): Low angle: Anton yanks a stack of fruit crates down behind him and oranges spill across the wet ground; Cole leaps the crates in one stride, suit jacket flaring, lands hard and keeps running. Shot 5 (9.5–12.5s): Cole bursts into a crossroads of lanes beneath a stall sign reading "HOT TEA" and stops dead, breathing hard. Anton is gone. The camera orbits slowly halfway around Cole, circling past his left side to end over his shoulder, as he scans the crowd. Shot 6 (12.5–15s): Close on Cole. His eyes snap left and the camera whip-pans left, landing sharp on Anton climbing a metal stairway above the stalls, glancing back. Cole sprints out of frame after him. Gritty handheld spy-thriller look, anamorphic, shallow depth of field, teal shadows with warm amber lantern light, motion blur from speed only. No dialogue: pounding footsteps, crates crashing, oranges rolling, sizzling grills, crowd gasps, a pulsing percussion score with low brass stabs."

断崖での武侠対決

@yourPlugAI ·

[ENGINE DIRECTIVE] Generate a single continuous 20-second fast-paced, high-velocity photorealistic live-action kung fu fight sequence using Kling 4.0 Flash at 35mm sports-cinema quality in 16:9 horizontal format. Maintain 100% strict visual consistency with the provided asset sheets: "Mei" (Female student, slate-blue linen tunic, leather bracers, high braided bun) and "Master Zhen" (Grandmaster, silvering hair topknot, layered ochre and mahogany silk robes, dark ebony staff). Setting strictly follows "Cliffside Stone Courtyard at Dawn". Style: High-speed aggressive martial arts choreography, fast shutter speed, sharp directional motion blur, realistic weight and momentum transfer, zero slow-motion, zero anime look, continuous high kinetic energy. [AUDIO DIRECTIVE] • MUSIC: High-tempo, intense traditional Asian combat score with rapid taiko drum rolls, aggressive wooden percussion, fast-paced guzheng plucks, and energetic rhythm. • SOUND DESIGN: Sharp high-velocity staff air-swoshes, aggressive cloth snaps, heavy leather bracer impact clangs, cracking stone footwork, swirling leaves. [TIMELINE BREAKDOWN] 00:00 - 00:03 | HIGH-SPEED PALM THRUST & RAPID LEAF SWEEP • VISUAL: Dynamic low-angle tracking shot moving rapidly across the wet flagstones. • ACTION: Begin mid-action at maximum speed. Mei explodes forward with a rapid palm thrust; Master Zhen swiftly redirects her arm with a high-velocity flick of his ebony staff. His staff sweeps low across wet flagstones at high speed, violently blasting fallen red maple leaves into a swirling vortex. • SOUND: Rapid taiko drum roll, sharp staff swish, explosive leaf scatter sound. 00:03 - 00:06 | RAPID THREE-PUNCH FLURRY & AGGRESSIVE DODGE • VISUAL: Close-quarters handheld tracking camera with fast whip-pans. • ACTION: Mei instantly steps inside his guard, launching a rapid three-punch flurry. Master Zhen executes lightning-fast head slips and torso evasions, dodging her blows by millimeters while maintaining aggressive forward leverage. • SOUND: Rapid fabric snapping, heavy breath exhales, fast leather bracer friction. 00:06 - 00:09 | EXPLOSIVE PILLAR REBOUND & STAFF IMPACT • VISUAL: Wide-angle pursuit tracking shot following her leap. • ACTION: Mei sprints and wall-drives off a wooden pavilion pillar, launching into a high-speed downward kick. Master Zhen snaps his ebony staff up horizontally with both hands, blocking her kick with a violent impact that vibrates the staff and showers red maple leaves outward. • SOUND: Heavy wooden impact clang, cracking timber recoil, fast wind whiplash. 00:09 - 00:12 | FAST PALM TRAPPING & SASH WHIP-SPIN • VISUAL: Fast 360-degree orbital camera tracking the close-quarters exchange. • ACTION: Mei lands and accelerates into a rapid palm-trapping sequence. Master Zhen parries every strike with aggressive wrist deflections before hooking her waist sash with his staff, aggressively spinning her across the wet courtyard floor. • SOUND: Rapid leather-on-wood parry clangs, whipping silk fabric snaps, surging drum pulse. 00:12 - 00:15 | HIGH-VELOCITY BALUSTRADE REBOUND & MOMENTUM LOCK • VISUAL: Low-angle crash zoom tracking her spring-back motion. • ACTION: Mei plant-kicks off a stone balustrade, springing straight back toward him like an arrow. Master Zhen steps inside her trajectory, catching her wrist mid-thrust and driving his staff into the stone floor, forcefully halting her momentum with a sharp jolt. • SOUND: Sharp boot impact on stone, sudden high-pitched impact ring, abrupt pause. 00:15 - 00:18 | HIGH-TENSION INCH-CHECK & FAST RELEASE • VISUAL: Tight medium close-up tracking their intense facial expressions and rapid breathing. • ACTION: High tension. Mei's palm rests suspended one inch from his ochre silk chest robe, completely checked by his firm wrist lock. Mei yields rapidly, stepping back into an aggressive stance; Master Zhen releases her wrist with a swift, decisive step back onto two feet. • SOUND: Heavy combat exhales, fast cloth rustle, quiet wind. 00:18 - 00:20 | RAPID COMBAT BOW & FINAL FROZEN FRAME • VISUAL: Center-framed shot settling into a crisp final freeze-frame. • ACTION: Both fighters snap into a fast classical martial stance. Red maple leaves settle quickly onto the damp stone floor as Mei and Master Zhen perform a rapid, crisp palm-and-fist bow under the morning light. Final frozen frame. • SOUND: Final sharp taiko strike fading into ambient ocean wind.

アストラの空中戦

@itsPixieVerse ·

STYLE: Cinematic 2.5D animation in the style of fully painterly rendering, characters and environments look like gouache concept-art paintings in motion, visible brush texture on skin, cloth and buildings, flat posterized color blocks with hard-edged light shapes, matte finish, soft filmic volumetric lighting, shallow depth of field. NOT flat 2D cartoon, NO bold black outlines, NO cel-shading, NOT glossy CGI, NOT Unreal Engine, NO photorealism, no plastic skin. WORLD & ENVIRONMENT: The Stratos Basin of Sol-Vara. Monumental cantilevered brass runways and suspension pylons floating at 15,000 feet above an endless boiling sea of thunderheads. Heavy wind gusts, rain squalls, and blinding sun shafts breaking through dark storm clouds. CHARACTER : Astra from the Stratos Basin of Sol-Vara. An athletic adult woman with long windswept silver-white hair, glowing emerald-green eyes, confident smirk, wearing a cropped white athletic top, billowing slate-blue hooded mantle with a circular eclipse crest, dark slate-blue short bottoms, tan utility pouch belt, forest-green gauntlets with brass cuffs, and black thigh-high boots, with a vertical beam of white-gold light blazing from her fist, elongated stylized tall proportions (10 heads tall), painterly matte skin with chunky brush-stroke shading. CINEMATIC TIMELINE (20 SECONDS / 6 DYNAMIC CUTS): - 00:00 to 00:03 (Cut 1 | In Medias Res Hook - Macro Threat): Extreme macro close-up on Astra's clenched forest-green gauntlet; a blinding pillar of white-gold celestial energy erupts vertically from her knuckles with a deafening sonic crack. Sparks of raw light scatter outward, reflecting violently in her vibrant emerald-green eyes. - 00:03 to 00:06 (Cut 2 | Evasion & Kinetic Slide): Low-angle tracking shot; Astra executes a high-speed knee slide along the rain-slick brass platform edge at mach speed. An incoming cluster of heavy artillery shells demolishes the catwalk inches behind her; her slate-blue capelet and silver hair whip violently through smoke and flying debris. - 00:06 to 00:09 (Cut 3 | Smirk & Leap): Fast push-in on Astra's face as she vaults off the destroyed platform into empty space; unblinking emerald eyes, cocky grin, zero hesitation. She dives headfirst into the open sky between colossal floating battle-cruisers. - 00:09 to 00:13 (Cut 4 | FPV Freefall Pursuit): Fast FPV drone chase diving at supersonic terminal velocity directly behind Astra as she freefalls through swirling storm clouds. She cocks her right arm back, pulling loose lightning and sunbeams directly into her fist, turning it into a miniature sun. - 00:13 to 00:17 (Cut 5 | Celestial Strike & Hull Detonation): Low-angle wide clash; Astra slams her charged fist directly into the armored bridge of a colossal iron sky-dreadnought. An immense flat-painted shockwave of pure white-gold light explodes in a 360-degree ring, shearing the dreadnought's hull in two and parting the storm clouds across the entire horizon. - 00:17 to 00:20 (Cut 6 | Climax Hero Poster Frame): Low-angle three-quarter hero shot; Astra lands gracefully in a three-point stance on a narrow suspension cable, rising tall with effortless swagger. Her slate-blue cloak billows against the newly opened golden sky; her gauntlet smokes with fading amber sparks as she looks dead into the camera with a lethal smirk. Hold static hero frame to freeze. LIGHTING, DEPTH & PHYSICS: High-altitude stormy rim light, blinding vertical white-gold key flashes from her fist, cool slate shadow fill; strict three-layer depth separation in every frame; weighty natural character animation, cloth and hair reacting to high-speed wind shears, follow-through and explosive momentum recoil.

クリムゾン・アフターバーンの二場面アクション

@itxabdullaa ·

SCENE 1 — MICIN KUAHKARI: SUPREME SPEED 10s | 16:9 Premium Hollywood live-action, ultra-photorealistic, grounded physics, practical destruction, cinematic lighting. Semi-CGI only for extreme speed, motion trails and crimson-black flames. No anime, cartoon, game CGI or plastic skin. @image_1 = EXACT MICIN KUAHKARI REFERENCE. Preserve face, identity, proportions, wardrobe, accessories and katana exactly. Male. No redesign. CONTINUITY: Start directly inside the previous scene's gigantic crimson-black flame burst. No reset, location change or time jump. 00:00–00:02 Micin blitzes through soldiers: elbow → spinning kick → knee strike. Extreme acceleration, realistic impacts and short motion trails. 00:02–00:04 Three soldiers attack. Micin ducks, punches one into another, launches upward and lands an aerial spinning kick to another's face. 0.3–0.5s slow motion only at impact, then full speed. 00:04–00:06 Extreme-speed katana draw. Micin clearly says “Moyase.” Crimson-black flames instantly erupt across the blade. Immediate forward launch. 00:06–00:08 High-speed katana rampage: horizontal slash → direction change → upward slash → aerial slash → landing slash → dash through formation. Huge crimson-black flame arcs, realistic enemy reactions and debris. No posing. 00:08–00:10 Micin spits thick crimson-red liquid onto the flaming blade. Flames violently expand. He delivers one devastating forward slash. A gigantic crimson-black flame burst destroys the formation and fills the frame. END MID-ATTACK. No pose, freeze or fade. CAMERA: medium-wide → close impact → rear 3/4 → side blitz → katana close-up → low-angle flame burst. SCENE 2 — MICIN KUAHKARI: CRIMSON AFTERBURN 10s | 16:9 Same style and exact @image_1 character. Begins DIRECTLY from Scene 1's flame-filled final frame. No reset or location change. 00:00–00:02 Micin bursts through the flames attacking: flaming slash → reverse slash → elbow → flaming thrust. 00:02–00:04 Enemy launches upward. Micin follows instantly: horizontal slash → reverse slash → spinning kick → downward katana strike. Realistic gravity, no teleportation. 00:04–00:06 Landing slash → duck behind attack → flaming elbow → torso slash → enemy crashes through battlefield debris. 00:06–00:08 Debris launch → zig-zag blitz → horizontal slash → reverse → upward slash → aerial slash → downward slash → katana thrust. Massive crimson-black flame arcs. 00:08–00:10 Two formations attack from opposite sides. Micin blitzes through the gap and bursts out the other side. Two huge crossing flame arcs remain behind him. Brief silence. DELAYED IMPACT: BOOM — BOOM — BOOM. Soldiers, dust, concrete and sparks explode outward as Micin continues advancing. END MID-MOVEMENT. No pose, freeze or fade. CRITICAL: Relentless continuous combat. Every attack flows into the next. No idle frames, slow walking, repetitive swings, teleportation, floaty movement or choreography resets.

地下鉄の格闘シーン

@EndFolding79421 ·

Inside a speeding subway car, a woman in a blood-smeared trench coat fights off three attackers with brutal efficiency. The lights strobe as the train barrels into a dark tunnel.

らせん階段での決闘

@EndFolding79421 ·

Two figures fight on a spiral staircase [top-down rotating shot]. Sparks from clashing blades light their faces as the camera spins faster around the stairwell.

カテゴリ一覧

● REC · CUT TO YOU

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