Kling 4.0 プロンプト検索 200 件

Kling 4.0 音声あり
作者 @minchoi ·
原文を表示してコピー"A cinematic, aching love scene on the last ferry of the night, crossing a dark sea in the rain. [Jules], the red-haired woman in the rust-orange wool coat with a single gold hexagon earring in her left ear, and [Harry] , the clean-cut man in his late 20s with neat side-parted light-brown hair and an olive work jacket, sit side by side on a bench seat by a rain-streaked window in the quiet ferry café. Harbour lights shrink into the dark behind the glass. Intimate romantic drama, six shots. 0s–5s: Wide two-shot from across the empty café. Jules watches the harbour lights recede; Harry watches only her. [Jules: warm quick Glaswegian voice, quiet and wistful]: "This is the last ferry, you know." A beat. [Harry: slow Central Texas drawl, soft and low]: "I know." 5s–10s: Close-up on Jules in profile against the window, rain shadows sliding down her face. She keeps her eyes on the lights and forces a small smile that doesn't reach her eyes. [Jules, trying to sound light]: "Tomorrow you're on a plane, and I'm back to talking to the gulls." 10s–14s: Close-up on Harry. He turns fully toward her, earnest, his voice barely above the engine hum, and his hand finds hers on the bench. [Harry, tender, hopeful]: "Then come with me." 14s–19s: Close-up on Jules. Her composure cracks; her eyes fill, a small broken laugh escapes, and she shakes her head without looking at him. [Jules, voice trembling]: "Don't. Don't make it sound easy." 19s–25s: Tight two-shot. He lifts her hand and holds it against his chest; she finally turns to meet his eyes. [Harry, hoarse, full of feeling]: "Nothing about you's been easy, darlin'. That's why I keep coming back." 25s–30s: Extreme close-up of the two of them, foreheads touching, eyes closed, the harbour lights a soft blur behind them. [Jules, a whisper]: "Then keep coming back." [Harry, a whisper, smiling through it]: "Every time. Every single time." The ferry horn sounds low in the distance.Warm tungsten café lamps against cold blue storm light from the window, shallow depth of field, natural skin texture, glistening eyes, subtle film grain. Sound: rain on glass, the engine hum, the creak of the hull, a soft piano note under the final line."
作者 @minchoi ·
原文を表示してコピー"Raw vertical 9:16 selfie video shot on a phone's front camera held at arm's length, one continuous 30-second take with no cuts. It looks like an ordinary unedited phone clip, not a film: slightly soft image, a little digital noise and compression, deep focus with the background as sharp as her face, auto-exposure brightening and dimming as she walks between sun and tree shade, no colour grading. Handheld and imperfect: the phone bobs and sways with each step, tilts off level, drifts until the top of her head is cut off, and she re-centres it. [Sadie], a young woman in her early 20s with long honey-blonde waves blowing across her face, light natural makeup, small gold hoop earrings, a cropped cream knit top and light-wash jeans, walks forward along one long, straight, tree-lined downtown street in bright late-morning sun, a plain iced coffee cup with no logo in her free hand. She never stops, turns around or turns a corner; behind her is the same street she has already walked, with a few passers-by, parked cars and shopfronts with unreadable signs. Around 12 s a flower stall slides past beside her and she glances at it; around 17 s she passes a bakery window, glances at it and laughs.[Sadie: casual young woman's voice, a little breathless from walking, recorded on the phone's built-in mic]: "Okay, walk with me. I'm meeting my sister for brunch and I'm, like, ten minutes early for once. ... I love this street in the morning, before all the people. ... Oh, the flower stall's out again, so pretty. ... And that bakery... no. Be strong. ... Okay, it's just up here. I'll show you what we get. Bye!"Audio as captured by the phone mic, not studio clean: her voice close and slightly compressed, light wind buffeting the mic, traffic passing, a bus pulling away, footsteps, snippets of passer-by chatter, all mixed under and around her voice."
作者 @minchoi ·
原文を表示してコピー"Multi-shot spy-thriller chase through a night market, 15 seconds, 6 shots with hard cuts, fast and relentless. [Cole]: early 30s, short dark-brown hair, clean-shaven, tailored charcoal suit, white shirt open at the collar, no tie. [Anton]: late 30s, ash-blond buzz cut, short blond beard, black leather jacket, dark grey henley. A packed night-market lane after rain: food stalls, red paper lanterns, string lights, grill smoke, steam, wet pavement reflecting the lights. Anton always runs toward frame right; Cole chases him. Shot 1 (0–2s): Telephoto close-up of Cole standing still in the moving crowd, shoppers blurring past in the foreground, eyes locked on something off-screen right. Shot 2 (2–4.5s): The camera whip-pans right along his eyeline and snaps sharp onto Anton under a red stall sign reading "DUMPLINGS". Anton sees Cole, drops his paper cup and bolts right. Shot 3 (4.5–7s): Fast side tracking shot racing alongside at full sprint, both men running frame right: Anton shoving shoppers aside, Cole ten metres behind and closing, string lights streaking past. Shot 4 (7–9.5s): Low angle: Anton yanks a stack of fruit crates down behind him and oranges spill across the wet ground; Cole leaps the crates in one stride, suit jacket flaring, lands hard and keeps running. Shot 5 (9.5–12.5s): Cole bursts into a crossroads of lanes beneath a stall sign reading "HOT TEA" and stops dead, breathing hard. Anton is gone. The camera orbits slowly halfway around Cole, circling past his left side to end over his shoulder, as he scans the crowd. Shot 6 (12.5–15s): Close on Cole. His eyes snap left and the camera whip-pans left, landing sharp on Anton climbing a metal stairway above the stalls, glancing back. Cole sprints out of frame after him. Gritty handheld spy-thriller look, anamorphic, shallow depth of field, teal shadows with warm amber lantern light, motion blur from speed only. No dialogue: pounding footsteps, crates crashing, oranges rolling, sizzling grills, crowd gasps, a pulsing percussion score with low brass stabs."
作者 @yourPlugAI ·
原文を表示してコピー[ENGINE DIRECTIVE] Generate a single continuous 20-second fast-paced, high-velocity photorealistic live-action kung fu fight sequence using Kling 4.0 Flash at 35mm sports-cinema quality in 16:9 horizontal format. Maintain 100% strict visual consistency with the provided asset sheets: "Mei" (Female student, slate-blue linen tunic, leather bracers, high braided bun) and "Master Zhen" (Grandmaster, silvering hair topknot, layered ochre and mahogany silk robes, dark ebony staff). Setting strictly follows "Cliffside Stone Courtyard at Dawn". Style: High-speed aggressive martial arts choreography, fast shutter speed, sharp directional motion blur, realistic weight and momentum transfer, zero slow-motion, zero anime look, continuous high kinetic energy. [AUDIO DIRECTIVE] • MUSIC: High-tempo, intense traditional Asian combat score with rapid taiko drum rolls, aggressive wooden percussion, fast-paced guzheng plucks, and energetic rhythm. • SOUND DESIGN: Sharp high-velocity staff air-swoshes, aggressive cloth snaps, heavy leather bracer impact clangs, cracking stone footwork, swirling leaves. [TIMELINE BREAKDOWN] 00:00 - 00:03 | HIGH-SPEED PALM THRUST & RAPID LEAF SWEEP • VISUAL: Dynamic low-angle tracking shot moving rapidly across the wet flagstones. • ACTION: Begin mid-action at maximum speed. Mei explodes forward with a rapid palm thrust; Master Zhen swiftly redirects her arm with a high-velocity flick of his ebony staff. His staff sweeps low across wet flagstones at high speed, violently blasting fallen red maple leaves into a swirling vortex. • SOUND: Rapid taiko drum roll, sharp staff swish, explosive leaf scatter sound. 00:03 - 00:06 | RAPID THREE-PUNCH FLURRY & AGGRESSIVE DODGE • VISUAL: Close-quarters handheld tracking camera with fast whip-pans. • ACTION: Mei instantly steps inside his guard, launching a rapid three-punch flurry. Master Zhen executes lightning-fast head slips and torso evasions, dodging her blows by millimeters while maintaining aggressive forward leverage. • SOUND: Rapid fabric snapping, heavy breath exhales, fast leather bracer friction. 00:06 - 00:09 | EXPLOSIVE PILLAR REBOUND & STAFF IMPACT • VISUAL: Wide-angle pursuit tracking shot following her leap. • ACTION: Mei sprints and wall-drives off a wooden pavilion pillar, launching into a high-speed downward kick. Master Zhen snaps his ebony staff up horizontally with both hands, blocking her kick with a violent impact that vibrates the staff and showers red maple leaves outward. • SOUND: Heavy wooden impact clang, cracking timber recoil, fast wind whiplash. 00:09 - 00:12 | FAST PALM TRAPPING & SASH WHIP-SPIN • VISUAL: Fast 360-degree orbital camera tracking the close-quarters exchange. • ACTION: Mei lands and accelerates into a rapid palm-trapping sequence. Master Zhen parries every strike with aggressive wrist deflections before hooking her waist sash with his staff, aggressively spinning her across the wet courtyard floor. • SOUND: Rapid leather-on-wood parry clangs, whipping silk fabric snaps, surging drum pulse. 00:12 - 00:15 | HIGH-VELOCITY BALUSTRADE REBOUND & MOMENTUM LOCK • VISUAL: Low-angle crash zoom tracking her spring-back motion. • ACTION: Mei plant-kicks off a stone balustrade, springing straight back toward him like an arrow. Master Zhen steps inside her trajectory, catching her wrist mid-thrust and driving his staff into the stone floor, forcefully halting her momentum with a sharp jolt. • SOUND: Sharp boot impact on stone, sudden high-pitched impact ring, abrupt pause. 00:15 - 00:18 | HIGH-TENSION INCH-CHECK & FAST RELEASE • VISUAL: Tight medium close-up tracking their intense facial expressions and rapid breathing. • ACTION: High tension. Mei's palm rests suspended one inch from his ochre silk chest robe, completely checked by his firm wrist lock. Mei yields rapidly, stepping back into an aggressive stance; Master Zhen releases her wrist with a swift, decisive step back onto two feet. • SOUND: Heavy combat exhales, fast cloth rustle, quiet wind. 00:18 - 00:20 | RAPID COMBAT BOW & FINAL FROZEN FRAME • VISUAL: Center-framed shot settling into a crisp final freeze-frame. • ACTION: Both fighters snap into a fast classical martial stance. Red maple leaves settle quickly onto the damp stone floor as Mei and Master Zhen perform a rapid, crisp palm-and-fist bow under the morning light. Final frozen frame. • SOUND: Final sharp taiko strike fading into ambient ocean wind.
作者 @imhealmachine ·
原文を表示してコピー20-second cinematic animated short, 16:9 widescreen. Use the provided reference image as the strict character and visual style reference. Maintain the exact same young female wizard character throughout the entire video: long pastel pink hair, huge blue eyes, freckles, oversized pointed blue-and-yellow wizard hat, bright blue and yellow wizard outfit, oversized blue boots, golden crescent-shaped magic staff, and the distinctive floating cyan-and-coral magical flame. Preserve the original stylized cute 3D character proportions, smooth toy-like materials, soft rounded shapes, colorful pastel palette, clean high-quality 3D animation aesthetic. SETTING: A whimsical open meadow at golden hour, covered with tiny colorful flowers, soft rolling hills in the distance, dreamy clouds, gentle warm sunlight. Magical fantasy atmosphere. SHOT 01 [0-3s] Medium low-angle shot. The little wizard stands alone in the meadow, looking extremely serious and determined. She grips her tall staff with both hands and carefully raises it. A tiny cyan magical flame flickers into existence above the golden crescent tip. Her eyes widen. She looks surprised, then gives a tiny proud smile as if thinking, “I did it!” Slow cinematic push-in toward her face and the flame. Hair and cape gently move in the breeze. SHOT 02 [3-6s] Close-up on the magical flame. The flame suddenly develops two tiny glowing eyes. It looks at the wizard. The wizard freezes. The little flame mischievously hops out of the staff and flies away. Quick whip pan following the escaping flame. The wizard's expression changes from pride to complete confusion. She immediately runs after it, awkwardly carrying the oversized staff. SHOT 03 [6-11s] Fast comedic tracking shot across the meadow. The tiny flame spirit zigzags rapidly between flowers while the wizard chases it. Her oversized hat bounces wildly. Her cape flaps behind her. She almost trips over her own large boots, regains balance, then continues running. The flame repeatedly grows slightly larger each time it jumps. Dynamic side tracking camera, energetic but readable movement, playful physical comedy. SHOT 04 [11-16s] The wizard suddenly stops. Camera swings around her to reveal that the tiny flame has transformed into an enormous floating magical fire spirit towering above her. Huge swirling cyan core surrounded by coral-orange flames. The wizard slowly looks upward. Her eyes become huge. One beat of silence. She nervously raises her staff. The giant flame rushes toward her. She closes her eyes and desperately swings the staff forward. A brilliant magical collision erupts. Strong cinematic camera push, magical particles, wind pushing her hair and cape backward. SHOT 05 [16-20s] Instead of an explosion, the enormous flame bursts into hundreds of glowing pastel stars, sparkling petals, and tiny magical flowers. Wide cinematic shot. The entire meadow instantly blooms with colorful flowers. The wizard is sitting on the ground in the middle of the flowers, slightly dazed, her oversized hat tilted sideways. A tiny version of the flame spirit floats back toward her. It gently lands on the tip of her staff. She stares at it suspiciously for a moment. The flame makes one tiny playful bounce. The wizard sighs, then gives a small amused smile. Slow camera pull-back revealing the magical flower-covered meadow. End on a warm whimsical fantasy tableau. ANIMATION: High-quality expressive stylized 3D character animation. Clear facial acting and readable poses. Cute exaggerated physical comedy. Smooth character motion with subtle squash and stretch. Strong anticipation and reaction poses. Natural secondary motion in long hair, cape, sleeves and oversized hat. Keep the character's face, costume, colors, proportions and staff design consistent in every shot. CAMERA: cinematic animated-film camera language, clear shot transitions, smooth dolly and tracking movement, brief whip pan during the chase, dynamic perspective during the magical climax, no excessive camera shake. LIGHTING: soft golden-hour sunlight, pastel fantasy lighting, soft volumetric glow from magic, cyan magical light illuminating the character's face, warm rim light, clean colorful highlights. IMPORTANT: No dialogue. No text. No subtitles. No additional human characters. Do not redesign the wizard. Do not change her outfit or hairstyle. Do not change the staff design. Keep the same stylized 3D rendering style as the reference image. Avoid realistic human proportions. Avoid photorealism. Avoid horror imagery. Avoid distorted hands or facial features.
作者 @itsPixieVerse ·
原文を表示してコピーSTYLE: Cinematic 2.5D animation in the style of fully painterly rendering, characters and environments look like gouache concept-art paintings in motion, visible brush texture on skin, cloth and buildings, flat posterized color blocks with hard-edged light shapes, matte finish, soft filmic volumetric lighting, shallow depth of field. NOT flat 2D cartoon, NO bold black outlines, NO cel-shading, NOT glossy CGI, NOT Unreal Engine, NO photorealism, no plastic skin. WORLD & ENVIRONMENT: The Stratos Basin of Sol-Vara. Monumental cantilevered brass runways and suspension pylons floating at 15,000 feet above an endless boiling sea of thunderheads. Heavy wind gusts, rain squalls, and blinding sun shafts breaking through dark storm clouds. CHARACTER : Astra from the Stratos Basin of Sol-Vara. An athletic adult woman with long windswept silver-white hair, glowing emerald-green eyes, confident smirk, wearing a cropped white athletic top, billowing slate-blue hooded mantle with a circular eclipse crest, dark slate-blue short bottoms, tan utility pouch belt, forest-green gauntlets with brass cuffs, and black thigh-high boots, with a vertical beam of white-gold light blazing from her fist, elongated stylized tall proportions (10 heads tall), painterly matte skin with chunky brush-stroke shading. CINEMATIC TIMELINE (20 SECONDS / 6 DYNAMIC CUTS): - 00:00 to 00:03 (Cut 1 | In Medias Res Hook - Macro Threat): Extreme macro close-up on Astra's clenched forest-green gauntlet; a blinding pillar of white-gold celestial energy erupts vertically from her knuckles with a deafening sonic crack. Sparks of raw light scatter outward, reflecting violently in her vibrant emerald-green eyes. - 00:03 to 00:06 (Cut 2 | Evasion & Kinetic Slide): Low-angle tracking shot; Astra executes a high-speed knee slide along the rain-slick brass platform edge at mach speed. An incoming cluster of heavy artillery shells demolishes the catwalk inches behind her; her slate-blue capelet and silver hair whip violently through smoke and flying debris. - 00:06 to 00:09 (Cut 3 | Smirk & Leap): Fast push-in on Astra's face as she vaults off the destroyed platform into empty space; unblinking emerald eyes, cocky grin, zero hesitation. She dives headfirst into the open sky between colossal floating battle-cruisers. - 00:09 to 00:13 (Cut 4 | FPV Freefall Pursuit): Fast FPV drone chase diving at supersonic terminal velocity directly behind Astra as she freefalls through swirling storm clouds. She cocks her right arm back, pulling loose lightning and sunbeams directly into her fist, turning it into a miniature sun. - 00:13 to 00:17 (Cut 5 | Celestial Strike & Hull Detonation): Low-angle wide clash; Astra slams her charged fist directly into the armored bridge of a colossal iron sky-dreadnought. An immense flat-painted shockwave of pure white-gold light explodes in a 360-degree ring, shearing the dreadnought's hull in two and parting the storm clouds across the entire horizon. - 00:17 to 00:20 (Cut 6 | Climax Hero Poster Frame): Low-angle three-quarter hero shot; Astra lands gracefully in a three-point stance on a narrow suspension cable, rising tall with effortless swagger. Her slate-blue cloak billows against the newly opened golden sky; her gauntlet smokes with fading amber sparks as she looks dead into the camera with a lethal smirk. Hold static hero frame to freeze. LIGHTING, DEPTH & PHYSICS: High-altitude stormy rim light, blinding vertical white-gold key flashes from her fist, cool slate shadow fill; strict three-layer depth separation in every frame; weighty natural character animation, cloth and hair reacting to high-speed wind shears, follow-through and explosive momentum recoil.
作者 @Strength04_X ·
原文を表示してコピーCreate an exactly 20 second ultra-realistic live-action comedy video, filmed as if recorded on an iPhone 18 Pro Max. Vertical 16:9, 1080×1920, 24fps. Everything must look like authentic real-world smartphone footage. The cat is a completely realistic domestic cat with natural fur, realistic anatomy, whiskers, eyes, paws, and believable movement. The cat wears only a realistic pizza-company delivery jacket. No pants, shoes, hat, or other clothing. SCENE 1 — 0.0–3.5s — PACKING THE PIZZA Inside a realistic neighborhood pizza shop. The cat stands at the preparation counter. The cat physically takes the freshly prepared pizza and places it into a pizza box. The cat then manually closes the pizza box. The cat picks up the closed pizza box and physically places it inside the pizza delivery bag. The cat then manually closes the delivery bag. Every action must be clearly visible and happen in the correct order. Pizza → pizza box → close pizza box → place box inside delivery bag → close delivery bag. Nothing appears or disappears automatically. SCENE 2 — 3.5–6.5s — SCOOTER AND DRIVING The cat carries the closed delivery bag to its scooter. The cat physically places the delivery bag onto the scooter, secures it, climbs onto the scooter, starts the engine, and rides away. Cut to a front-facing camera angle showing the cat and scooter driving toward the camera. The cat drives naturally through a realistic neighborhood road. The cat's face is normal and clean during the driving sequence. Natural iPhone handheld movement, autofocus, exposure changes, motion blur, realistic road movement, scooter engine and street ambience. SCENE 3 — 6.5–10.0s — ARRIVING AND TAKING THE PIZZA The cat arrives outside the customer's house. It stops the scooter and physically puts the scooter on its stand. The cat gets off and walks to the delivery bag. The cat manually opens the delivery bag, reaches inside, grips the closed pizza box, and physically pulls the pizza box completely out of the bag. The cat then closes the delivery bag. The cat carries the pizza box toward the customer's front door. As the cat approaches the house, clearly show a small amount of pizza sauce and a little melted cheese around its mouth, making it obvious that the cat has secretly eaten some pizza. The pizza residue must not appear suddenly. It must remain naturally visible. SCENE 4 — 10.0–12.0s — DOORBELL FIRST The cat reaches the front door while holding the pizza box. The door is completely closed. The cat raises its paw and physically presses the doorbell. Only after the doorbell is pressed, the customer opens the door. Strict order: Cat reaches closed door → cat presses doorbell → door opens. The door must NOT open before the bell is pressed. SCENE 5 — 12.0–14.5s — HANDING OVER THE PIZZA After the door opens, use a camera angle facing the cat from the customer's side. Do not show the customer's face or body. Only the cat should be visible. The cat holds the pizza box forward and says: Cat: "Here is your pizza." The cat physically hands the pizza box to the customer. The pizza box must visibly transfer from the cat's paws into the customer's hands. The pizza residue around the cat's mouth remains clearly visible. SCENE 6 — 14.5–17.0s — THE MISSING PIZZA Cut to the customer's POV. The customer is physically holding the same pizza box. The customer manually opens the pizza box. The cat is standing behind the open box and becomes naturally hidden by the box. Inside the box: - One pizza slice is missing. - Another remaining slice has a small realistic bite taken from it. - All other pizza remains physically present. - Nothing disappears during the shot. The customer looks shocked and says: Customer: "Where is my missing slice?" The customer manually closes the pizza box and looks toward the road. SCENE 7 — 17.0–20.0s — ESCAPE AND FLYING KISS The cat is already moving toward its scooter. The cat climbs onto the scooter, starts it, and physically rides away down the road. The customer runs out toward the road and shouts: Customer: "Stop! Stop!" The cat keeps riding farther away. While actively riding away, the cat turns its head back toward the customer and raises one paw, clearly making a flying-kiss gesture directly toward the customer. The flying kiss must happen mid-ride while the cat is moving away, not before riding away and not after stopping. The cat then faces forward and continues riding farther down the road. End naturally with the cat getting smaller in the distance while the customer remains on the road. STRICT PHYSICAL CONTINUITY Every action must happen physically and in logical order. Nothing may appear automatically. Nothing may disappear automatically. No teleportation, morphing, object replacement, duplicated objects, or sudden prop changes. The exact pizza box used in the shop must remain the same pizza box throughout the entire video. The exact delivery bag must remain the same bag throughout. The pizza must be physically packed into the box, the box physically placed into the bag, the bag physically placed on the scooter, the box physically removed from the bag, and the box physically handed to the customer. The door must remain closed until the cat physically presses the doorbell. The customer must physically open and close the pizza box. The missing pizza slice must simply not be present when the box is opened; it must not disappear during the shot. REALISM REQUIREMENTS - Exactly 20.0 seconds - 9:16 vertical - 1080×1920 - 24fps - iPhone 18 Pro Max realistic footage - Realistic domestic cat - Realistic fur and anatomy - Only pizza-company delivery jacket - Realistic scooter physics - Natural handheld camera movement - Natural autofocus and exposure - Realistic shadows and reflections - Realistic road and house - Natural environmental audio - No CGI appearance - No cartoon style - No animation - No exaggerated expressions - No extra limbs - No distorted paws - No morphing - No teleportation - No automatic object movement - No subtitles - No text overlays - No watermark
作者 @Diplomeme ·
原文を表示してコピーKOREA PREMIUM TRAVEL / FASHION FILM 20 seconds | 16:9 | Kling 4.0 Flash | MULTISHOT Premium travel music video × fashion travel film 2024–2026 commercial-grade live-action realism 24fps | natural motion blur | cinematic shutter CORE CONCEPT A young international traveler experiences South Korea through one continuous energetic journey: high-speed rail, Seoul street life, Korean food culture, traditional architecture, coastal landscapes and modern nighttime Seoul. The film feels like a premium Korean tourism campaign combined with an elite fashion travel film. The traveler must always physically exist inside the environment. Locations must feel photographed on real locations, with authentic pedestrians, commuters, vendors, vehicles, weather, reflections and environmental imperfections. The edit is driven by music, but every movement remains physically believable. CHARACTER LOCK ONE TRAVELER throughout the entire film. Young adult international traveler. Wardrobe: premium red Adidas travel jacket, neutral trousers, clean contemporary sneakers, compact crossbody bag. Maintain exactly the same: face, facial proportions, hair, skin texture, body proportions, jacket, trousers, sneakers, bag, accessories. Do not redesign or change the wardrobe between shots. Only use Adidas branding already visible on the clothing. Do not invent additional Adidas logos, storefronts, advertisements or products. JOURNEY Seoul → high-speed railway → traditional Korean neighborhood → Korean food street → mountain landscape → coastal road → Seoul at night. The locations should feel connected as one real journey rather than unrelated travel images. ──────────────────────── 00:00–02.5 — TRAIN WINDOW / HOOK 85mm intimate close-up. The traveler sits beside a high-speed train window. Warm morning sunlight falls naturally across one side of the face. Reflections of the Korean countryside slide continuously across the glass. The traveler watches the landscape. On the first musical beat, they slowly turn toward camera. Subtle breathing. Natural eye movement. Small facial reaction. Camera remains close and observational. Do not beautify the face. Preserve realistic pores, hair and skin texture. ──────────────────────── 02.5–05.0 — DEPARTURE 24mm wide platform shot. The traveler walks alongside a departing high-speed train. The train begins accelerating behind them. Wind pressure from the moving train pushes naturally against the red jacket and hair. Camera tracks laterally at walking speed. The traveler remains grounded on the platform. Real commuters move independently in the background. Cut on the movement of the train. ──────────────────────── 05.0–07.5 — SEOUL ARRIVAL 35mm handheld follow shot. The traveler exits a busy Seoul station into the street. Camera follows slightly behind and to one side. Do not perfectly center the subject. Pedestrians naturally cross between camera and traveler. Taxis, buses, bicycles and scooters move through the background. Small autofocus adjustment as a pedestrian briefly passes close to lens. Natural exposure adaptation from station interior to daylight. ──────────────────────── 07.5–10.0 — KOREAN STREET FOOD 50mm observational handheld shot. The traveler moves through a lively Korean food street. A vendor prepares steaming Korean street food beside them. The traveler slows down. Looks toward the cooking. Steam rises naturally and briefly crosses the lens. The vendor hands the traveler a freshly prepared dish. The traveler tastes it and gives a subtle genuine reaction. Background remains active: customers, vendors, passing pedestrians, street signage, cooking smoke, ambient movement. No staged crowd behavior. ──────────────────────── 10.0–12.5 — TRADITIONAL KOREA 24mm wide tracking shot. The traveler enters a traditional Korean neighborhood. Wooden hanok architecture. Stone pathway. Traditional tiled roofs. Small courtyard. Natural pedestrians. Camera follows the traveler across a small stone bridge. Late-afternoon sunlight enters between buildings. A pedestrian crosses the foreground, briefly obscuring the traveler. Use the obstruction as a natural transition. No artificial transition effect. ──────────────────────── 12.5–15.0 — HUMAN FOOD MOMENT 50mm close-up. A local vendor places freshly prepared Korean food in front of the traveler. Traveler picks up the food. Takes one bite. Subtle natural reaction. Shallow depth of field. Background remains visibly alive but softly defocused. Hands, food, steam and facial movement must remain anatomically correct. ──────────────────────── 15.0–17.5 — MOUNTAIN ASCENT 24mm deep-focus shot. The traveler walks upward along a long mountain staircase surrounded by dense Korean vegetation. Camera follows from behind. Footsteps have realistic weight. Clothing responds naturally to movement. Wind moves leaves and fabric independently. As the traveler reaches the upper section of the stairs, the camera gradually reveals a vast Korean mountain valley beyond. Cool atmospheric mist sits between distant mountains. The reveal happens through physical camera movement, not a digital zoom. ──────────────────────── 17.5–20.0 — FASHION / LANDSCAPE 50mm side-tracking shot. Golden-hour sunlight illuminates the traveler as they walk along a mountain viewpoint. Red jacket contrasts naturally against deep green vegetation. Warm rim light catches hair and shoulders. Wind moves the jacket realistically. Camera maintains approximately parallel movement. Natural lens flare from the low sun. No artificial beauty lighting. ──────────────────────── 20.0–22.5 — SCALE 24mm extremely wide environmental composition. The traveler becomes small within an enormous Korean mountain landscape. Distant peaks disappear into atmospheric haze. Clouds drift slowly through the valley. Trees move subtly in the wind. Camera remains at a believable elevated viewpoint. No impossible drone movement. No exaggerated miniature effect. The landscape must retain realistic atmospheric depth. ──────────────────────── 22.5–25.0 — BLUE HOUR 50mm handheld street shot. Transition naturally into blue hour. The traveler enters a lively Korean nighttime food district. Warm restaurant lights and signs contrast with cool ambient blue light. Scooters pass. Pedestrians move independently. Steam rises from food stalls. The traveler walks through the crowd. Camera moves with them at human walking speed. Music intensity increases. ──────────────────────── 25.0–27.5 — MODERN SEOUL 35mm tracking shot. The traveler walks beside a modern Seoul riverside district. City lights reflect naturally across the water. Modern towers illuminate in the background. A boat moves through the river and creates small expanding ripples. Camera tracks backward while maintaining the traveler's movement. Natural pedestrians occasionally enter foreground. No floating camera. ──────────────────────── 27.5–30.0 — FINAL REVEAL 24mm wide composition from behind. The traveler reaches the riverside viewpoint and stops. They look across the illuminated Seoul skyline. Camera slowly tracks backward, gradually revealing more of the city. Do not fly upward. The traveler remains in the foreground while the skyline expands behind them. River reflections move naturally. The traveler takes one final step forward as the music reaches its final beat. Hold the composition briefly. CUT TO BLACK. ──────────────────────── CAMERA LANGUAGE Use physically motivated cinema-camera movement. 24mm: landscapes, architecture, environmental scale, wide establishing shots. 35mm: street movement, tracking, travel sequences. 50mm: human moments, food, fashion, street observation. 85mm: intimate facial close-up. Camera movement should have real physical inertia. Use: controlled handheld, lateral tracking, walking follow shots, slow push-ins, natural camera repositioning. Avoid: floating cameras, impossible orbital movement, instant camera teleportation, unmotivated drone shots, digital zooms, excessive whip transitions. Allow subtle imperfections: minor framing variation, natural autofocus adjustment, foreground obstruction, small handheld vibration, realistic exposure adaptation. ──────────────────────── LIGHTING Lighting must originate from the environment. Morning sunlight. Soft daylight. Warm late-afternoon sunlight. Golden-hour rim light. Cool mountain atmosphere. Blue-hour ambient light. Warm Korean street lighting. Nighttime city illumination. Maintain physically consistent light direction and exposure within each shot. ──────────────────────── PHYSICAL REALISM Prioritize realistic physical behavior. Hair responds to wind and movement. Clothing responds to walking speed and air resistance. Steam rises and disperses naturally. Water produces realistic reflections and ripples. Pedestrians move independently. Vehicles obey realistic road movement. Train movement produces believable wind displacement. Footsteps have realistic weight. Objects remain grounded. No floating objects. No impossible reflections. No synchronized crowd movement. ──────────────────────── IMAGE / COLOR Premium Korean tourism campaign × contemporary fashion travel film. Photorealistic live-action cinematography. Natural skin texture. Real fabric texture. Real environmental materials. Subtle cinematic grain. Mild highlight halation. Controlled contrast. Natural blacks. Realistic dynamic range. Color progression: DAYLIGHT natural greens + clean neutral tones GOLDEN HOUR warm sunlight + rich natural greens BLUE HOUR cool ambient atmosphere + warm practical lights NIGHT deep cool environment + controlled warm highlights The red Adidas jacket remains visually distinctive without becoming artificially saturated. Avoid excessive teal-orange grading. Avoid HDR appearance. ──────────────────────── MOTION / FRAME RATE 24fps cinematic motion. Natural motion blur. No 60fps or soap-opera appearance. Movement must feel captured by a real cinema camera. Avoid excessive slow motion. Only use speed changes when physically motivated by the music and action. ──────────────────────── AUDIO Premium contemporary travel soundtrack with subtle Korean-inspired textures. Music controls the edit rhythm. Maintain authentic location sound beneath the music: high-speed train ambience, station announcements, footsteps, street traffic, Korean conversation, food preparation, oil sizzling, crowd ambience, wind, birds, river ambience, distant city noise. Allow environmental sound to briefly become prominent during intimate moments. Synchronize major cuts and movement accents with the soundtrack. ──────────────────────── EDITING MULTISHOT COMMERCIAL EDIT. Every cut must be motivated by: movement, direction, shape, reflection, steam, light, architecture, or musical rhythm. Use clean match cuts. Use environmental elements as transitions. Examples: train movement → city movement steam → atmospheric mist bridge movement → mountain staircase warm street lights → nighttime skyline Avoid: generic AI transitions, digital morphing, random zooms, excessive whip pans, glitch effects, particle transitions, unmotivated speed ramps. ──────────────────────── CONTINUITY The same traveler must remain recognizable in every shot. Maintain: same face, same hairstyle, same body proportions, same red Adidas jacket, same trousers, same sneakers, same crossbody bag. Maintain believable progression: daylight → golden hour → blue hour → night. Locations must feel geographically and narratively connected. Do not introduce duplicate versions of the traveler. Do not change clothing. Do not randomly change architecture. Do not introduce unexplained objects. ──────────────────────── NEGATIVE CONSTRAINTS No CGI appearance. No plastic skin. No beauty-filter smoothing. No anatomical deformation. No extra fingers. No duplicated people. No duplicated vehicles. No warped architecture. No melting objects. No floating objects. No impossible reflections. No artificial crowd synchronization. No fake depth-of-field artifacts. No excessive HDR. No oversaturated colors. No random logos. No invented Adidas branding. No watermarks. No subtitles. No UI elements. No text unless explicitly requested. FINAL DIRECTIVE The result must look like genuine footage captured during a real luxury travel campaign in South Korea by an elite commercial film crew. The realism comes from: human behavior, physical movement, real locations, natural light, camera inertia, environmental reactions, authentic imperfections, and continuity. Commercial polish should come from cinematography, editing, sound and art direction — never from an artificial CGI aesthetic.
作者 @itxabdullaa ·
原文を表示してコピーSCENE 1 — MICIN KUAHKARI: SUPREME SPEED 10s | 16:9 Premium Hollywood live-action, ultra-photorealistic, grounded physics, practical destruction, cinematic lighting. Semi-CGI only for extreme speed, motion trails and crimson-black flames. No anime, cartoon, game CGI or plastic skin. @image_1 = EXACT MICIN KUAHKARI REFERENCE. Preserve face, identity, proportions, wardrobe, accessories and katana exactly. Male. No redesign. CONTINUITY: Start directly inside the previous scene's gigantic crimson-black flame burst. No reset, location change or time jump. 00:00–00:02 Micin blitzes through soldiers: elbow → spinning kick → knee strike. Extreme acceleration, realistic impacts and short motion trails. 00:02–00:04 Three soldiers attack. Micin ducks, punches one into another, launches upward and lands an aerial spinning kick to another's face. 0.3–0.5s slow motion only at impact, then full speed. 00:04–00:06 Extreme-speed katana draw. Micin clearly says “Moyase.” Crimson-black flames instantly erupt across the blade. Immediate forward launch. 00:06–00:08 High-speed katana rampage: horizontal slash → direction change → upward slash → aerial slash → landing slash → dash through formation. Huge crimson-black flame arcs, realistic enemy reactions and debris. No posing. 00:08–00:10 Micin spits thick crimson-red liquid onto the flaming blade. Flames violently expand. He delivers one devastating forward slash. A gigantic crimson-black flame burst destroys the formation and fills the frame. END MID-ATTACK. No pose, freeze or fade. CAMERA: medium-wide → close impact → rear 3/4 → side blitz → katana close-up → low-angle flame burst. SCENE 2 — MICIN KUAHKARI: CRIMSON AFTERBURN 10s | 16:9 Same style and exact @image_1 character. Begins DIRECTLY from Scene 1's flame-filled final frame. No reset or location change. 00:00–00:02 Micin bursts through the flames attacking: flaming slash → reverse slash → elbow → flaming thrust. 00:02–00:04 Enemy launches upward. Micin follows instantly: horizontal slash → reverse slash → spinning kick → downward katana strike. Realistic gravity, no teleportation. 00:04–00:06 Landing slash → duck behind attack → flaming elbow → torso slash → enemy crashes through battlefield debris. 00:06–00:08 Debris launch → zig-zag blitz → horizontal slash → reverse → upward slash → aerial slash → downward slash → katana thrust. Massive crimson-black flame arcs. 00:08–00:10 Two formations attack from opposite sides. Micin blitzes through the gap and bursts out the other side. Two huge crossing flame arcs remain behind him. Brief silence. DELAYED IMPACT: BOOM — BOOM — BOOM. Soldiers, dust, concrete and sparks explode outward as Micin continues advancing. END MID-MOVEMENT. No pose, freeze or fade. CRITICAL: Relentless continuous combat. Every attack flows into the next. No idle frames, slow walking, repetitive swings, teleportation, floaty movement or choreography resets.
作者 @itxsarmadd ·
原文を表示してコピーDURATION: EXACTLY 10 SECONDS ASPECT RATIO: 16:9 STYLE: Premium Hollywood live-action psychological horror, ultra-photorealistic humans, grounded CGI, realistic physics, elegant Japanese dark fantasy, desaturated cinematic photography. No anime rendering. ENVIRONMENT Vast abandoned underground Japanese temple. Aged wooden pillars, black stone flooring, shallow reflective water, old oil lanterns, faint moonlight and floor-level mist. Deep architectural layers create oppressive atmosphere and strong spatial depth. LIGHTING / COLOR Cold blue-gray moonlight, restrained amber lanterns, detailed shadows, subtle haze, realistic reflections, natural skin tones. Desaturated charcoal, black, gray, and weathered wood. No neon. ACEN Calm, composed, elegant, intimidating. Natural human performance. Zanpakutō remains physically consistent. CORE CONCEPT Kyōka Suigetsu manifests gradually: EMPTY SPACE → SUBTLE DISTORTION → TRANSPARENT ACEN → INCREASING DENSITY → FULLY REALISTIC ACEN. Approximately 12–14 manifestations emerge asynchronously across different depths and positions, never in formations. No instant appearance, teleportation, holograms or pop-in. Each has subtle, independent human movements. ACTION / CAMERA 0.0–1.5s — ACTIVATION Medium-wide shot. Camera slowly arcs around Acen as he draws his Zanpakutō. Cold light catches the blade. He quietly says “Kudakero, Kyōka Suigetsu.” Metallic blade sound and distant ambience only. No aura or explosion. 1.5–3.0s — FIRST MANIFESTATIONS Camera continues moving. Empty space behind a pillar subtly distorts, gradually forming a transparent Acen. Three more emerge independently near a wall pillar, and water. Background remains visible through them. Subtle blinking and head movements. 3.0–5.0s — THE ROOM BEGINS TO FILL Lateral tracking reveals additional Acens behind pillars and near the water. Some are faint, others 50–70% opaque and one nearly solid. Natural breathing, posture adjustments, and subtle sword-grip movements. No synchronization. 5.0–7.0s — COMPLETE HYPNOSIS ESCALATES Camera passes foreground architecture, revealing 9–11 scattered manifestations across different depths. Some are partially hidden or visible through reflections. Skin, fabric, shadows, reflections and mist gradually respond like real physical bodies. 7.0–8.8s — REALITY BECOMES UNTRUSTWORTHY Passing another pillar reveals 12–14 Acens throughout the sanctuary.Some are solid, some translucent others obscured. Every manifestation develops gradually from empty space. No attacks or theatrical reactions. 8.8–10.0s — FINAL REVEAL Camera passes a final pillar, revealing a fully solid Acen close to the lens. No glow or distortion.He calmly looks toward the camera with a faint smile. Numerous manifestations remain scattered behind him in different states of solidity.The original is indistinguishable.CUT TO BLACK. CAMERA LANGUAGE Continuous lateral tracking with a subtle orbital arc. Use pillars darkness, and parallax to reveal manifestations naturally. Maintain spatial depth. No frantic handheld random shake, or unnecessary cuts. VFX / PHYSICS:Grounded CGI, realistic human integration, progressive solidity, consistent shadows and reflections natural fabric movement, mist displacement and water interaction. No holograms, glowing edges particles, dissolves or teleportation. PERFORMANCEAcen remains unnervingly calm. No screaming, exaggerated expressions, attacks, or unnecessary sword choreography. Horror comes from numerous realistic versions occupying the sanctuary. NEGATIVE: Anime, cartoon, videogame render plastic skin, holograms, clone formations synchronized movements, static mannequins, instant materialization teleportation, magical explosions, neon, distorted anatomy duplicated limbs, floating sword inconsistent reflections or shadows rubber physics excessive camera shake chaotic editing cheap horror oversaturated colors.
作者 @EndFolding79421 ·
原文を表示してコピーCharacter Description (Sorceress): The dark sorceress stands confidently in a dimly lit temple, with her glowing eyes casting an eerie light. Her hair moves gently in the soft breeze, and she slowly raises her left arm to point directly at the camera, as though casting a spell or summoning something sinister. Ghostly Pharaohs: From behind the sorceress, two ghostly pharaohs emerge suddenly and swiftly, moving toward the camera. These pharaohs have the appearance of long-dead zombies, with rotting, skeletal features, but they glow ethereally with a bluish light. Their mouths are wide open in silent screams, and their skeletal hands reach out as they move forward. The pharaohs fly quickly toward the camera, giving a terrifying impression of an imminent attack. Ghost Effects: The ghostly pharaohs should have an otherworldly, ethereal glow that contrasts with the warm flames in the background. Their movements are fast and unnatural, gliding forward as though they are not bound by the laws of physics. The bluish glow should make them stand out against the dark temple setting. Flame and Wind Effects: The temple remains dark, with flames flickering behind her, casting a soft glow on the stone walls. The flames move gently, with a soft breeze blowing her hair slightly. The wind adds an extra layer of motion to the scene, making it feel alive and foreboding. Camera Movement: The camera remains at the same level, focusing on the sorceress as she raises her arm. As the ghostly pharaohs are summoned, the camera shifts slightly to follow their movements as they quickly approach, giving the viewer the sensation that they are being attacked. The camera should move with the ghostly figures as they rush toward it. Lighting: The bluish glow of the pharaohs contrasts with the warm light from the flames. The lighting should create stark shadows, emphasizing the horror elements. As the pharaohs move forward, their glowing forms become the main source of light, casting eerie reflections as they close in on the camera. Atmosphere: Dark, foreboding, and filled with tension. The eerie glow of the pharaohs and the sorceress's magical eyes add to the sense of otherworldly power. The atmosphere should feel like something ancient and malevolent is being unleashed. [Negative Prompt] Ghost Effects: No overly bright or cartoonish pharaohs. Avoid whimsical or playful appearances. The pharaohs should not move slowly or sluggishly; their approach must be swift and threatening. Character Actions: No fast or exaggerated gestures from the sorceress. Her movements should be controlled, calm, and menacing, not overly dramatic. Camera Movement: No shaky or erratic camera movements. Avoid zooming in or out too quickly, and no sudden shifts in direction. The camera should stay steady and follow the pharaohs smoothly. Lighting: Avoid overly harsh or bright lighting. The bluish glow of the pharaohs should be subtle but eerie. The flames should provide soft light without overpowering the scene. Atmosphere: No peaceful or vibrant colors. The scene must remain dark and tense, avoiding any lighthearted or cheerful elements.
作者 @EndFolding79421 ·
原文を表示してコピーEnvironment (Enchanted Forest): A vibrant, magical forest bathed in soft daylight. The trees are lush with bright green leaves, and beams of sunlight filter through the canopy, casting soft, dappled light on the forest floor. The scene feels peaceful, with sparkling particles floating in the air, enhancing the magical atmosphere. Fairies: Small, ethereal fairies with glowing wings flutter gracefully around the forest. They leave shimmering trails of light as they move, adding to the enchanting and whimsical feel of the scene. The fairies’ glow contrasts with the natural sunlight, making them stand out in the serene forest setting. Lighting: The scene is lit by warm sunlight filtering through the trees, creating soft patches of light and shadow on the forest floor. The fairies’ glowing wings add a magical touch of light that contrasts with the warm, natural tones of the sunlight. The lighting enhances the otherworldly feel of the scene. Camera Movement: The camera moves slowly and steadily through the forest, capturing the beauty of the trees, the light filtering through them, and the fairies flying around. The movement should be smooth, as if gliding through the forest, giving the viewer a sense of exploration and wonder. Atmosphere: Peaceful, magical, and whimsical, with a strong sense of enchantment. The fairies and the glowing forest add to the serene, otherworldly feel, making the forest seem alive with magic. [Negative Prompt] Fairies: No overly bright or cartoonish fairies. Their glow should be soft and ethereal, not blinding. Avoid erratic or fast movements; fairies should fly gracefully and smoothly. Do not overcrowd the scene with too many fairies. Lighting: Avoid harsh or artificial lighting. The sunlight should be natural and warm, with no excessive glare. Avoid overly bright spots that disrupt the magical atmosphere. Camera Movement: No fast, jerky, or shaky camera movements. The camera should not zoom in or out abruptly. It must move steadily and smoothly through the scene. Atmosphere: No dark, tense, or chaotic vibes. The scene should remain peaceful and whimsical. Avoid elements that feel foreboding or unsettling. Environment: No lifeless or dull surroundings. The forest should remain lush, vibrant, and magical. Avoid modern or urban elements.
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