VIDEO PROMPT

A Japanese town from a 3D previsualization

A Japanese town from a 3D previsualization — original prompt by @boke_ai.

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PromptA Japanese town from a 3D previsualization
Kling 4.0 Sound included

About Kling 4.0

Kling 4.0 is an AI video generation model developed by Kuaishou, the company behind Kling AI. It focuses on realistic motion, creative control and continuous storytelling, with improvements to fast-moving action and complex camera movements.

Its standout features include native video generation of up to 30 seconds, Omni Reference for combining reference assets, and multi-keyframe control to guide how a scene develops. These tools give creators more control over subjects, movement and shot progression.

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How to Use This Prompt

  1. STEP 01Explore the example

    Watch the video and read the full prompt to understand the scene.

  2. STEP 02Adapt the prompt

    Keep the details you like, then change the subject, setting or style.

  3. STEP 03Continue in ReelDance

    Open this prompt in the workspace and add your own reference image.

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Waterfall from an ink scroll

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A tall Korean ink-wash landscape scroll hangs against a warm plaster wall in a quiet hanok alcove. Painted misty mountains and a black pine surround one narrow painted waterfall. A shallow celadon basin rests directly below the scroll, already visible from the opening frame. The opening second reveals the striking ink waterfall gleaming faintly like liquid. Over the next three seconds only the waterfall's lower end gradually becomes a small continuous stream of real clear water, crossing the paper's lower edge and falling into the basin. For the remaining six seconds that stream keeps flowing from the same painted waterfall, producing contact splashes and expanding ripples; the basin's water level rises slightly without overflowing. The deliberate fantasy is only the painted waterfall producing real water: mountains, pine, paper borders and wall remain still and dry. Static full view of scroll and basin, warm side lighting, exquisite ink texture and glossy celadon, one continuous ten-second shot. No cuts, new objects or captions.

Cliff and waves

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The drone pushes forward low over the water toward the cliff as a big wave hits the rocks and explodes into spray that drifts across the frame; grey light steady. Smooth forward camera move with a slight rise. One continuous take, wind and sea sound.

Warehouse FPV

@HBCoop_ ·

FPV racing drone, one continuous take: the drone accelerates down the aisle, banks hard left around a pillar and right around the next, dips low over the puddle so the reflection streaks past, rolls level, climbs, and punches out through the broken window into bright daylight. Fast and smooth, ultra-wide action-camera look held throughout, motor hum and wind. No cuts.

Storm surge against a seawall

@sebatheepan ·

A storm surge detonates against a concrete sea wall and the entire structure shudders through to its foundation. Shot 1 — 0.0s to 5.0s — WS, low angle looking up from the waterline, crane mount. At 0.0s the frame is already wet: a brutalist concrete tidal barrier runs from frame left toward a vanishing point right, its vertical buttress fins stained dark by decades of salt, and a single sodium floodlight on a rusted mast burns orange against a bruised graphite sky. A swell arrives from behind camera and the first fraction of it — a wall of grey-green water, no crest, freight-train mass — climbs the parapet at 0.6s and detonates over it at 1.4s into a sheet of white spray that crosses the whole frame. The crane lifts with the impact at 1.2 m/s, rising from just above the waterline toward eye height on the parapet. Spray hangs airborne after the surge retreats, thinning slowly across the floodlight beam. Hard cut. Shot 2 — 5.0s to 10.5s — MCU, low, locked-off at the parapet. The last of the water drains back through the expansion joints in vertical ropes, and the retreat drags debris on gravity rather than wind: a length of splintered timber, a burst orange buoy, a scatter of stone aggregate, each tumbling with rotation and settling where physics puts it against the buttress fins. Residual water sheets off the concrete in one continuous film, then breaks into drips. Two gulls cross frame right to left, small and unhurried, and are gone. Hard cut. Shot 3 — 10.5s to 15.0s — EWS, high angle looking down from behind and above the barrier, slow dolly forward at 0.3 m/s. The ocean beyond is still working — long ground swell lines stacked to the horizon under the bruised sky — while the barrier itself has gone motionless and the suspended spray from the impact turns slowly in the floodlight beam. Nothing settles twice; the scene arrives at stillness with the water still moving behind it. Camera law: 24mm anamorphic; movement family is crane rise at 1.2 m/s through shot one, locked-off through shot two, slow dolly forward at 0.3 m/s through shot three; the camera stays low for shots one and two and lifts above the parapet line only for shot three; 180 degree motion blur. Anti-default: droplets on the lens glass in the near foreground of shot two, defocused, never wiped. Grade and audio: storm-desat palette — graphite, sodium-orange, cold grey-green — contrast pushed high with blacks crushed. Key light is the single sodium floodlight on the rusted mast, halation blooming where it burns through suspended spray. A gale ambient bed under five diegetic events — deep water impact on concrete, spray hiss across stone, water draining through expansion joints, timber cracking against the barrier, a distant fog signal. Constraints: Count of people in frame: zero. Count of gulls: two. Count of light sources: one. No music, no score, no bgm. No subtitles.

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@sebatheepan ·

A gantry crane walks a loaded shipping container across a working port at last light, and the camera never leaves it. Shot 1 — 0.0s to 10.0s — one continuous unbroken take, WS opening to MCU, crane-mounted arc into a dolly-zoom, subject held in the right third. At 0.0s the frame sits inside the machinery's own logic: a blue-grey container hangs twelve metres above quay level on four steel cables that are the only diagonal in a composition built from horizontals — stacked containers running to the frame edge, a flat leaden canal, a hard horizon. At 1.2s the trolley travels right along the gantry boom at 1.0 m/s and the camera arcs with it; the cables pass from slack to taut and the container answers with a slow pendulum that gravity kills by 3.0s. Below, a stub of loose tarpaulin on a container roof lifts and folds in the crosswind, then drops. At 6.0s the trolley brakes, the container floats its last half metre of travel, and the cables hand the load's momentum to the frame as a single lurch the camera takes rather than hides. At 8.0s the lens dolly-zooms into the container's corrugated face, the world flattening and compressing against the steel, and holds to the end while the port keeps working behind it. Camera law: 35mm anamorphic, one continuous unbroken take with no cut and no gap; movement family is a crane-mounted arc at 1.0 m/s through the travel, then a dolly-zoom for the final beat; height holds just above container-roof level, high angle looking down on the quay, never eye level with the machinery; 180 degree motion blur. Anti-default: a defocused steel cable passes within twenty centimetres of the lens twice during the arc, and neither pass is wiped. Grade and audio: cool-daylight palette — leaden blue, rust-brown, sodium-amber — contrast soft lifted blacks. Key light is the dying sun low behind the gantry, halation blooming through salt haze and diesel exhaust. Port rumble and water slap as the bed under five diegetic events — steel cable loading, trolley motor, a container meeting its quay guide, crosswind through tarpaulin, a far ship's horn. Constraints: Count of cuts: zero. Count of people in frame: zero. No music, no score, no bgm. No subtitles.

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